Project Slideshow
Project Details
1.1.5 Design a Game, was our first group project of the course. The goal of the project was to create and design a carnival game with a 5 to 3 percent chance of winning and a game reset time of under 30 seconds. Along with this, the booth could only be 3ft by 10ft.
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1.1.5 taught me how to use data and charts to decide an improve off a design, as near the beginning of the project the chances of winning were below 3%, causing us to redesign the board with a larger diameter for each hole. This ended up working as our new data was within the 3% to 5% winning range (our targeted range) and shows how the use of recorded data can be used to further improve a designs functionality.
Personal Work Photos
For 1.1.5, I was assigned by the group to work on the frame of the crossbow/slingshot that our game used. I had to make sure that the design was sturdy, stable, and balanced. I tested this with having it hold a glass that weighed more than the expected catapult that would rest on it. The results showed that my frame design was successful as it held the glass without any problems and later the catapult itself.
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